6. Amulets and Armour Project Name: Amulets & Armor Developer: United Software Artists Publisher: United Software Artists Platforms: PC Start date: July 1995 Date canned: January 1997 Reason for cancellation: Unable to publish Personnel: David & Eric Webster - Producers Lysle Shields - Lead programmer / designer Janus Anderson - Programmer / designer / music & sfx engineer Joel Thomas - Artist Michael Kirkbride - Artist Dean Beers - Artist Tiffany Webster - Artist Tenley Thurston - Artist Billy Fox - Music Edward Singer - Map design Tyce Toothaker - Map design Estimated 'man months' in the can: 100 Janus Anderson writes: History of conception: An angel-funded small time startup, United Artists, set out to produce and market an RPG game that would combine the best aspects of DOOM with multiplayer RPG character development. Assured that publishing channels and marketing efforts would be taken care of by the angel funders, the development team set out to produce a masterpiece of entertainment. After a little more than two years of development Amulets & Armor was created. Innovative Features: 2 1/2D DOOM-style engine with: multiple character selection full RPG character development hundreds of items dozens of different monsters an innovative spell-casting system with hundreds of spells 4 player cooperative or death-match play Tale of Final Days: The game was never 'hit the can', but was never published or marketed correctly. An attempt at shareware marketing was made, with the net result of selling somewhat less than 100 copies. Other Comments: It's good to pay attention to your publishing channels before you create a game! Monstrous game corporations now rule the world, and it is extraordinarily difficult to publish a game without begging EA, Havaas, or another game giant to do it for you. The days of 'garage game hits' are unfortunately long gone. Final Word: You can still download a demo, although I doubt you can buy it! Download the Amulets and Armour demo Screenshots:
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