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A pet cemetary for dead games.





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What is thecan.org?

thecan.org can be considered a pet cemetary for computer games that
never made it. Lost between the designer's incantation of 'That'll be
so cool...' to the producer's call of 'Ship it!' and the developers'
wails of 'No! It's not ready!', never to hear the reviewers blessings
of '91%' and the player's post-cellophane sighs. thecan.org celebrates
the memory of these games, in the hope that we might revere their
memory and learn from their fate.

Surely when something is 'in the can' it's finished?

Well, that seems to depend on the industry. Certainly in movies
'in the can' indicates that footage has been shot - or the movie
finished. In games, however, going 'in the can' seems to be commonly
associated with being cancelled. These contradictory meanings lend
the phrase a pleasant uncertainty.

How can I contribute to thecan.org?

thecan.org would love to hear from you! Go to the Love the Can page,
read the notes therein.

Isn't thecan.org rather morbid?

Well, yes, but thecan.org is here not to languish in the doldrums
about these babes of games lost in the woods, but rather to celebrate
their memory in the manner of venerable ancient ancestors, from whose
fruits have sprung new ideas. We ask you to not rue the can, but
love the can.

Who makes thecan.org?

Daniel James started thecan.org in the summer of 1999.

The February '99 closure of Yosemite Entertainment had led to the can
featuring prominently in office conversation. Thus the seed of the idea
was sown.

Subsequently in September 1999 Sierra saw fit to can Mr James' project,
Middle-earth.

thecan.org itself was in the can when its ISP died just *before* y2k.
It was restored to life in July 2000.

Thus it was demonstrated that it is possible to go in the can, and return.

Why make thecan.org?

It seemed to Mr James that nigh every game developer had tales
to tell of their encounters with the can. So many projects lost,
precious, many not even with a stone turned to mark their burial.
It was thus felt that to erect monuments to these lost gems would
serve as useful record, bestow cathartic relief upon troubled
victims of the can and may provide some entertainment to the casual
reader.

Why don't you have frames, javascript, flash and big images?

The choice of monospace font and black & white text is an aesthetic
decision on the part of the site creator. Lump it or like it.

What about proprietary intellectual property described in thecan.org?

Naturally, all copyright material presented and discussed on thecan.org
remains the property of its rightful owners. Items that are alleged to
infringe intellectual property will be removed on reasonable request.

There is of course the quite reasonable argument that is slightly
contradictory to place a high value on intellectual property that
one has previously consigned to the can.

Hey! This feature is great, I think I'll add that to my game.

As thecan.org airs ideas and invites you to breathe deeply of their sweet
flavours. Doubtless inspiration will come from such a heady feast.

Yet beware! For the *Curse of the Can* will come down upon ye
that feasts greedily, unscrupulously or intentionally upon the morsels
that might be found in the Can.

Do you dare to steal the accursed gold from ancient barrows and risk
fading to become a barrow-wight yourself? Those who steal from the Can
will bind their fate and that of the fruitsof their ill-gotten gains to
the Can. Remember this.

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thecan.org acknowledges all copyrights and trademark.

Links o' the can: Exploding Coke Cans
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